COD: Modern Warfare League Rules

The Ohio Varsity Call of Duty: Modern Warfare 2020 Summer Slam is open to area high school esports teams.

All players must be from the same school district (middle school, high school, staff member or recent graduate). Each team may have six players on the roster at any one time. All matches are played in 5v5 format.

Matches are played in a Best-of-Five series according to the following game modes:

  • Game 1: Hardpoint
  • Game 2: Search and Destroy
  • Game 3: Domination
  • Game 4 (if necessary): Hardpoint
  • Game 5 (if necessary) Search and Destroy

Teams will play 2-3 matches per week based on the number of teams entered. The top 50-percent of teams during the regular season will advance to the double-elimination playoffs.

All games should be played on the day scheduled. The times may be adjusted if agreed upon by both teams. The default time will be used if teams can’t agree on an adjusted start time.

GENERAL RULES

  1. These rules are subject to change at any time. It is the teams and/or players’ responsibility to read all rules prior to each tournament. Note: Using a turret to kill or harm someone will result in a forfeit of the map. We will not forfeit for having the setting enabled itself.
  2. Players competing in any Ohio Varsity e-sports tournament must represent his or her own middle or high school, whether as a student, teacher, coach or staff member, or a recent graduate, depending on tournament eligibility.
  3. Substitutions to the team roster must be approved by OhioVarsity.com.
  4. Any form of abuse of another team or player is prohibited. OhioVarsity.com reserves the right to remove anyone from the tournament.
  5. Tournament bracket size and prize are subject to change depending on the total number of eligible teams at the start of a tournament.
  6. OhioVarsity.com reserve the right to change, modify or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship.
  7. “Stream Sniping” is not permitted and grounds for disqualification.

General Options/Settings

All rules are based on current Call of Duty League rules. Click here to review those rules. It is the responsibility of all team captains to read the rules and share that information with team participants.

GAME PLAY RULES

  1. Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
  2. Players may only use the default version of each weapon. Use of any weapon variant that has been statistically rebalanced or any other restricted item is subject to discipline/disqualification.
  3. If a player finds that they are unable to Aim Down Sights (ADS) properly, they should notify a Tournament Official immediately. If the Tournament Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the game win should be awarded to a team or the conditions under which the round/game should be resumed.
  4. After a private match has been created, only players on the two teams and OhioVarsity.com staff members may be invited/join. If a player who is not a registered member of one of the teams (ineligible player) joins a game, the game must be ended. If a player is found to have invited an ineligible player to a game, they will forfeit the game.
  5. If a player lags out during the first 30 seconds or before the first kill of the map or round, the game should be ended and restarted for all game modes.
    1. The team who lost the player should either leave the game, switch to spectator mode, or end the game if that team is the host.
    2. For Search and Destroy, the map should be resumed from the scores prior to the player losing connection to the private match lobby.
  6. If a player lags out after the first 30 seconds and/or after the first kill, the match must continue.
        1. If a player disconnects from a Search and Destroy Game, the current round must be completed. After that round has been completed, the game must be ended. It is the responsibility of the shorthanded team to end or leave the game before the start of the next round. Rounds that are played while a team is shorthanded will be counted. After a game is ended, the shorthanded team will be given five minutes for their teammate to return before they must start another round shorthanded. When the game resumes, the score will be as it was when the game was ended and the teams will be set to resume the game from proper sides.
  7. Any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match or disqualification.
  8. OhioVarsity.com reserves the right to broadcast any match. If OhioVarsity.com chooses to broadcast a match, OhioVarsity.com staff members must be allowed into each game.
  9. Third-party communication is allowed for this tournament. (i.e skype, TeamSpeak, Party Chat, etc.). However, players must be able to communicate with any staff member that joins the lobby.
  10. Hosting wrong settings will result in a forfeit of the map. Users must report this issue as soon as it occurs. Teams cannot come to live support after the map/match is over to report the issue. The results of the map/match will stand if so. Settings excluded from this rule are Team Changing, Pre-round/Match timers. Along with other settings that have no direct impact on the game itself. Once a wrong setting is noticed, the non-hosting team is to back out and report the issue immediately. Video proof will be needed. An OhioVarsity.som staff member will then determine if a replay of the round is to occur, a restart from where it was ended or a forfeit of the map needs to be issued.
  11. Teams can only play one man down in a tournament match. Not having the required amount of players in the lobby at the time given by a referee will result in a forfeit of the map.

MATCH PLAY RULES

  1. Tournament matches are expected to be played on the scheduled day. The time may be changed to suit both teams but that change must be reported. The championship/placement matches should be played as scheduled. If an opposing team fails to show up after 10 minutes after the scheduled time, you must report a no show to OhioVarsity.com. The opposing team will be contacted to confirm the no-show.
  2. If random users enter the room, you must ask them to leave. If they leave immediately without disrupting the match then the match will continue. If random user(s) interfere in a match then the hosting team must end the map, restart, and continue from the same score when the inference happened.
  3. If a team reports a loss for a match, they cannot then contact OhioVarsity.com looking to get the match reverted/replayed. Matches are only reverted/replayed if a match being advanced is due to admin error.
  4. If any match that is started and played before the scheduled time, it will not be considered a warm-up and it will count as an official game.
  5. Any claims for glitching, banned weapons, or cheating you must contact OhioVarsity.com. Please have video proof ready when submitting your protest.
  6. Teams have up to five minutes between maps. Extra time may be given if OhioVarsity.com deems it necessary to extend the five-minute time limit.
  7. If the hosting team ends the map early before it concludes, the map will continue where the map was ended. Unless stated otherwise by OhioVarsity.com staff.
  8. Hosting the wrong map will be a replay of the correct map unless the map hosted is included in the current match rotation and the entire map was played out. You will substitute that map for another. For example, the maps are Strike, Vacant, & Bog. The first hosting team hosts Vacant and plays the map out. The second hosting team will host Strike as second map, etc.

HOSTING

  1. In each best of 5 series, the home team (top team in schedule or bracket) will host map 1. The away team will host map 2. The third and fourth maps are alternated between the home/away teams. The fifth map host is awarded to the team who won more rounds between the first four maps. If this score is tied, the home team will host the fifth map.
  2. If a player disconnects while the map is loading, the map must be restarted. If a player disconnects during a “kill dependent” game mode the hosting team must end the game within 15 seconds or the non-hosting team has 15 seconds to leave the match and then report the issue to live support
  3. If a player disconnects during a non “kill dependent” game mode the map will be played out. The player can be invited back to the game.